![]() Now what annoys me in the game (My opinion) And it reacted to the height map (Fluid simulation would also be on gas giants) However, even if the weather is still unrealistic, the flying white fluid in the atmosphere would also be based on the evaporation of water. ![]() In the settings you could set how many pixels it should have. This simulation would be far from realistic weather, but it would look very great at first glance. These clouds would not have their own pre-texture, but would function in the atmosphere as a fluid simulation. This feature would only be available if it was turned on in settings. It would be possible to have climate belts on each planet that have their own cloud visibility and wind direction: the tropical belt, the suptropical belt, the temperate belt, the polar belt. What if you made this depend on the evaporation of water?Ĭlimate belts. It can also be set so that the clouds cover the entire sky and cannot be seen surface. What I found out through modifying at MadPlanetGuy is that it can set how much space the clouds occupy in the sky. Simplify and otherwise make the physical side of the atmosphere. Since we know that simulating real weather is very difficult and requires a supercomputer, we need to simplify it. (About the graphics themselves and what bothers me extremely about this game, even though it's very good) Let's talk about simulating the weather on different planets and the clouds.
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